
It's quite easy to create a high-damage build using only shields. Because of how easy it is to get a swift kill, an optimal strategy would be to use the Boomerang and take the all of the damage so you can charge up your Fury for another high-damage attack on the same turn. The Warrior is meant to be the introduction character of the game, so most enemies can't do much to you unless you let them. Don't be afraid of damage, especially in the first episode.
The Hammer and Shovel are both much better than the Sword as they also apply status effects upon using a 6. A quick comparison to other items reveals that the Sword's intended purpose is to act as a starter item only. Don't bother using (or upgrading) the Sword after the second floor.
Two of the most useful for the Warrior are Bump+ and Midnight Charm+. A maximum of two slots should be occupied by dice-manipulation utility items. The Warrior's Combat Roll allows for plenty of opportunities to obtain high numbers.
Don't rely too heavily on dice-manipulation utility items in the late game. Combat Roll gives the Warrior numerous opportunities to either roll high numbers or values that can be transformed into desired numbers via utility equipment such as Spatula or Bump. As the player progresses, they gain items similar to the Sword, however, they also apply various effects (Freeze, Shock, etc) on the enemy when a 6 is used. Its primary ability, the Sword, is a basic damage-dealer that can defeat low-level enemies with ease. The Warrior is a class that focuses on two main abilities: high-damage and self-shielding. Special Ability - Combat Roll: Reroll a dice up to 3 times. Limit Break - Fury: Double next action. I'm here to have fun and fight monsters! Back home, I love working out, long walks on the beach, and working out! The six classes are described in further detail in their respective sections. Jester - A fool who utilizes special decks to form combos.Įach of the characters have unique abilities and attributes that allow them to perform powerful moves that suit their playstyles. Witch - An enchantress with a knack for status effect application. Inventor - A genius who creates unique, deadly gadgets. Robot - An automaton whose abilities scale with rolls. Thief - An assassin with a knack for utility equipment. Warrior - A straightforward, high-damage champion. There are currently six different classes to choose from in Dicey Dungeons. List of Monster Weaknesses and Strengths. I'd recommend doing that- I had an incredible build and I still died a few times.A guide that reviews basic information and strategies of the six characters. It's pretty much the only strategy that worked for me- I played through the episode at least 20 times before managing.Īlso, imo, its pretty much impossible to beat the bonus round hard mode without save scumming. Once I had enough shield and dice, I'd switch out my 2nd and 4th slots for cold snap to start doing damage. Snapdragon was generally on my 2nd or upgraded slot, so I could get 2 mana to use with cold snap. #Dicey dungeons wiki skin
The thick skin upgraded would let me quickly rack up tons of armor and shield, and I could funnel any 6's I got into mirror cauldron to get me more dice. Vise grip and Thick Skin are the only ones that were necessary- my strategy was generally to set down thick skin on my upgraded slot as soon as possible, then use vise grip to feed it as many 3's as possible (it spits back whatever you give it, so you can use the 3 you get back to place down another). I ended up with mirror cauldron on 1, snapdragon 2, thick skin 3, cold snap 4, vise grip 5, magic shield 6. I know this is an old topic, but I just finished the hard mode bonus round so I thought I'd share what worked.